When will LineManager be released?
There is no release date for the full game yet. LineManager is listed as “Coming soon” on Steam. With LineManager on your wishlist, Steam will notify you when the game is released.
FAQ
Answers to the questions we hear most often. Where something has not been decided yet, we say so.
There is no release date for the full game yet. LineManager is listed as “Coming soon” on Steam. With LineManager on your wishlist, Steam will notify you when the game is released.
The free demo includes Naumburg (Saale) and Portland. Both regions offer guided introductions with objectives and free play. Dortmund and Riga are part of the full game. You can find the demo on LineManager's Steam page.
There is no definite answer yet. The demo saves to its own folder, separate from the full game.
The interface is available in German and English. There is no voice-over and there are no subtitles, as the game has no spoken audio.
LineManager runs on Windows 10 and 11 (64-bit). The current minimum and recommended specs are listed on the Steam page. Large cities such as Dortmund need considerably more power than Naumburg.
There is no LineManager account. Naumburg runs completely offline; Dortmund and Riga can check for map updates and otherwise use the bundled map. You need a Steam account to buy and download via Steam.
No. LineManager collects no telemetry; performance logs stay on your computer.
The editor and mods are hidden in the demo. Data mods are being developed for the full game; Steam Workshop is not available yet.
Portland (Oregon) is already included in the demo, with streetcar service to Portland State University, the elevated I-405 and American traffic lights. Development continues, especially on performance. No further cities have been announced.
No price has been announced yet.
No, LineManager is a single-player game.
Only in part so far: there are short point sounds. Menu and in-game music are being prepared, vehicle sounds are in progress.
Ask it in the LineManager discussions on Steam or read the devlog to see what we are working on.